Tuesday, 12 May 2015

CH 7: E-Commerce: Applications and Issues

E-Commerce (EC): describes the process of buying, selling, transferring or exchanging of products, services or information via computer networks, including the Internet.
E-business: is a broader definition of EC, including
 buying and selling of goods and services
 servicing customers
 collaborating with partners
 conducting e-learning

 conducting electronic transactions within an organization.
                                                             
Pure versus Partial EC depends on the degree of digitization involved:
The product can be physical or digital.
The process can be physical or digital.
The delivery agent can be physical or digital

Brick-and-mortar: purely physical organizations
Click-and-mortar: organizations are those that conduct some EC activities, yet their business is primarily done in the physical world 
Pure Play: organizations that are engaged only in EC


Bricks and Mortar, Partial EC, and Pure EC


                                 Image result for Bricks and Mortar, Partial EC, and Pure EC

Types of E-Commerce
Business-to-Consumer (B2C): the sellers are organizations and the buyers are individuals
Business-to-Business (B2B): both the sellers and buyers are business organizations
Consumer-to-Consumer (C2C): both the sellers and buyers are individuals 
Business-to-Employee (B2E): An organization uses e-commerce internally to provide                                                                    information and services to its employees.
E-Government (E-Gov.): the use of Internet technology to deliver information about public                                                        services to citizens (Government-to-Citizen [G2C]), business                                                            partners and suppliers (called government-to-business [G2B]) and                                                     between governments [G2G].
Mobile Commerce (m-commerce): e-commerce that is conducted using a mobile phone

E-Commerce Business Models 

Online Direct Marketing: manufacturers sell directly to
                                             customers
Electronic Tendering System: businesses (or governments) request quotation from suppliers                                                 [uses B2B or G2B]   
E-auction – an auction which is held over the Internet
Name-your-own-price: customers decide how much they want to pay  
Find-the-best-price: customers specify a need and an intermediary compares providers                                    and shows the lowest price

                              Different Types of E Commerce Business Models 


Affiliate marketing: Vendors ask partners to place logos or banners on                                           partner’s site. If customers click on logo, go to the vendor’s                            site, and buy, then the vendor pays commission to partners.
Viral marketing: receivers send information about your product to their                              friends.
 Group purchasing: small buyers aggregate demand to get a large                                        volume discount [E-Coops]

Product customization: customers use the Internet to self-configure                            products or services. Sellers then price them and fulfill                               them quickly.
Benefits of E-Commerce   
Benefits to organizations
Makes national and international markets more accessible
Lowering costs of processing, distributing, and retrieving information
Benefits to customer
Access a vast number of products and services around the clock (24/7/365)
Benefits to SocietyAbility to easily and conveniently deliver information, services and products to people in cities, rural areas and developing countries
     
Limitations of E-Commerce
Technological Limitations
Lack of universally accepted security standards
Insufficient telecommunications bandwidth
Expensive accessibility
Non-technological Limitations
Perception that EC is unsecure
Unresolved legal issues
Lacks a critical mass of sellers and buyers


Business-to-Consumer B2C
Electronic retailing (E-tailing): the direct sale of products and services through                                              the Internet

E-marketplace: a central, virtual market space on the Web where many buyers                      and sellers can conduct E-commerce and E-Business activities
E-storefront: a Web site that represent a single store
E-mall/ Cybermall: a collection of individual shops under one 

                                                      
Online Service Industries
Cyberbanking: involves conducting banking activities from home, a place of business or                           on the road instead of at a physical bank location.
E-Bank / virtual Bank/ Cyber Bank: a bank that is dedicated only to Internet                                                                       transactions
Online job market
The internet offers promising new environment for job seekers and for companies searching for hard-to-find employees.
Travel services
The internet is an ideal place to plan, explore and arrange almost any trip economically 

Issues in E-Tailing
Channel conflict: occurs when manufacturers disintermediate their channel partners such as distributors, retailers, dealers, and sales representatives, by selling their products directly to consumers, usually over the Internet through e-commerce
Multichanneling: is a process in which a company integrates its offline and online                                channels.
Order fulfillment: finding the product to be shipped; packaging the product; arrange for                                speedy delivery to the customer; and handle the return of unwanted or                                 defective products.
                               
 Online Advertising
Advertising : an attempt to disseminate information in order to influence a buyer-seller transaction.
Online Advertising methods
Banner: simply electronic billboard 
Pop-up ad : appears in front of the current browser window.
Pop-under ad: appears underneath the active window.
Permission marketing: asks consumers to give their permission to voluntarily accept                                     online advertising and e-mail.
Viral marketing: refers to online “word-of-mouth” marketing
                        
Business-to-Business (B2B)
In B2B e-commerce, the buyers and sellers are organizations
There are several business models for B2B applications:
B2B Sell-Side Marketplace

B2B Buy-Side Marketplace

Electronic Exchanges

Electronic Exchanges
Electronic Exchanges
Vertical Exchanges: connects buyers and sellers in a given industry

Horizontal Exchanges: connects buyers and sellers across many industries, and are used mainly for MRO materials

Functional Exchanges: needed services
such as temporary help or extra office
space are traded on an “as-needed” basis

Electronic Payments
Purchasing card: is the B2B equivalent of electronic credit cards and is typically used for unplanned B2B purchases

                                                    


Ethical and Legal Issues
Privacy: ecommerce provides opportunities for businesses to track online consumers using cookies or special spywar
Cybersquatting refers to the practice of registering domain names solely for the purpose of selling them later at a higher price.
Taxes and other Fees: when and where (and in some cases whether) electronic sellers should pay taxes
Copyright: protecting intellectual property in e-commerce and enforcing copyright laws is extremely difficult

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